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So-Gaming ET CUP | |
![]() #So-Gaming are announcing a 32 team 6on6 cup, signups close on the 3rd Febuary. The final will be supported with ETTV. ET-Cup rules apply with some changes, please see below. Rules: Etiquette All players are required to act respectfully to one-another. If a player should break the rules (e.g. bug abuse etc.) he will be required to submit a demo to the admins. If a team should change the server-settings during a game, they will be removed from the tournament and their opponent awarded a default win. The Team captains of each team have to idle in channel #So-Gaming with their clan tag Cheating Any form of cheating and/or bug using is absolutely forbidden. If a player should be discovered, he and his clan will be removed from the competition with immediate effect. Any players with red yawns and currently CB banned hackers will not be allowed to participate. Depending on the CB ban allowances will be made. If you have any suspicious scenes etc - request a demo, take pb-screens (if possible) and send the evidence to your nearest cheat buster or admin of the cup. Teams Your team must have at least 6 players. You have to be active and ready to play the matches at the given time. If a player can't play for any reason a merc is allowed (2 mercs per side) Preparation Your team captain has to idle in #So-Gaming. To find out what match you have to play at that moment you can look at the grid on our homepage. If u aren't sure on what server or what map you have to query an admin. Maps #Round 1 Supply Monday 4th -Thursday 7th result in before 12:00 CET #Round 2 Braundorf_b4 Friday 8th -Monday 11th result in before 12:00 CET #Round 3 Radar Tuesday 12th - Friday 15th result in before 12:00 CET #Round 4 SW_Goldrush Saturday 16th-Tuesday 19th result in before 12:00 CET #Final round TBA If you don't play the map in the alloted timeslot admins will force a match date. Final map pool (Chosen by each team): Supply Braundorf Radar Grush Frost Adler Ice Oasis CB rules apply for 3rd map rotation, cointoss will be made and elimination will be put into effect for each map until 1 final map remains. Server The servers for the matches belong to the clans. #So-Gaming does not give servers for any match. Spectators Each team can have any amount of spectators per match as long as the admins doesn’t need this slot to spectate. If one team has more spectators than the other and the lower team would like more, the team with more spectators will choose 1 to quit until equal amounts of spectators are on for both sides. Config We will be using the latest version of the clanbase 6on6 config. Game servers Games are played on a server both teams agree on. AFK opponent If your opponent shouldn't appear in the given time, qry an admin and you will be granted a default win unless they decide otherwise. Demos Everyplayer must record a demo for every map. No demo = No win. To Participate you must do the following: TEAM LEADERS; - Sign up, go to settings to access your options - Select the CLAN, NEW CLAN - Enter your clan. Set a password that you can pass onto team mates (all contact info for team must be included here) - Your team is now created with you as the leader - After creating new clan go to settings/teams and create a squad for the game Enemy Territory TEAM MEMBERS MUST DO THE FOLLOWING; - All other players must now sign up to the team, they also need to create an account - They then must go to settings and then select TEAMS - On the squads page there is an option of JOIN TEAM, select it. - Next look on drop down list and find your team, enter the password and your sorted Once you have done this the clan leader can then join the cup here http://www.so-gaming.co.uk/ board.php?mod=cups&action=view&id=4 Any problems please contact So|Wakizashiuk - So|Nyke - So|Winact on irc at #artline / #So-Gaming. Thanks and Goodluck |
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Posted By Wakizashiuk - 27-01-08 at 4:30 PM |
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EDCSSL 9 Round 2 Vs Nocturnal Alcoholics | |
![]() -------------- -------UPDATED----------------------- Tommorow the So-Gaming Counter Strike Source squad are faced up against Nocturnal Alcoholics in the Enemydown CSS League 9 Round 2. The game will take place on NA's server at 21:00 (9:00PM) GMT. Source TV IP available below. So-Gaming Lineup: Cash Memphis Orlando Mark ShadNA Lineup: Bub eM^ cba. Kitteh ThE4cEThe game will take place on the map "de_nuke". On behalf of So-Gaming i wish both teams the best of luck! So-Gaming 24 - 6 Nocturnal Alcoholics SourceTV IP: 213.230.206.245:27020 Match Report: After what we felt was not a very satisfactory result in our first round game against Hostile/Game Zero having not done any practice; we decided to really put the required time in we knew we needed to get recognised. All week we arranged our lineup to make the most of our time and really fine tuning our Terrorist side as well as working on comms. This then paid dividends during the NA game; After losing the knife round we had to settle for Terrorist. We took the pistol round and then 7 consecutive rounds before NA took one. After a few 2 v 4 clutch situations, the final Terrorist side was a re-assuring 11-4 to So-Gaming. Counter-Terrorist was a page from the same book, however we lost the first pistol round miserabley, but not letting that dampen our momentum we pulled back the second round with a quick eco. The comms was spot on with everyone at the top of their game, and the final CT score 13-2 to So-Gaming. The result shows that when we actually put the time in we can really play at a better level. I hope this is a thing that will continue, and Id like to thank the team for putting the effort in. |
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Posted By Cash - 16-01-08 at 2:20 PM |
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Announcing New Enemy Territory Team | |
![]() We would like to welcome our new Enemy Territory team! The team are previously known as "Artline". These guys have a very good track record of results including: 1st:sc.et cup v2 3v3 1st:sc.et cup 3v3 1st:Team.xT 3on3 cup 1st:pleaseglitz 1 day cup 2nd:glitz gaming cup 2nd:nsecure.et 3on3 cup 2nd:cup-relic v6 3v3 2rd:isports-cup Artline / Onesoldier 6v6 3rd:Force'gaming 6on6 cup Lineup: Wakizashi Sh1zzle winAct Squash Nyke EirikSo-Gaming Management: We would all like to say welcome to the new team, we have high hopes for them and hope they enjoy their stay here. So-Gaming Nyke: On behalf of Artline we are very happy in joining So-Gaming as their new Enemy Territory team. They are well established and look forward to time to come , thank you! |
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Posted By Cash - 13-01-08 at 10:10 PM |
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Packard Bell Writeups | |
![]() After So-Gaming got knocked out of the elimination bracket by the hungarian sensations that are OBi, there has been a few brief writeups from ninjaii on the fixtures. So. Vs Who? The name of So-Gaming may be familiar with some of the older members of the CSS/EnemyDown community, the team was originally founded years ago, and have recently reformed with a fresh new line-up. During the group stages who? had more success, they didn’t suffer a single loss on their path to the eliminations whereas So lost two, however on the night the victory was So’s. OBi vs. So. So-Gaming lost only one game on their route to round two of the eliminations, that one game going to eSuba, one of the heavily favoured teams to reach the finals. This form was unfortunately not enough to take them any further as the Hungarian OBi stopped them in their tracks. The game was much closer than many would have predicted so credit should be given to the UK players for their performance in Monday nights fixture. Final scores: OBi 16 - 9 So. on de_cpl_mill OBi 16 - 11 So. on de_nuke |
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Posted By Memphis - 11-01-08 at 7:06 PM |
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So-Gaming CSS Squad Update | |
![]() I thought it was time to give everyone an update on how the So-Gaming CSS squad are doing. After CGS (Championship Gaming Series) where we won $2000 we decided on a roster change as we felt the team was not gelling together as well as we all liked. We recruited "MasiC" and "Shad" in replacement for "Jammy Dodger" who is now with mySKI i believe. We then practised hard and tried our best to improve the team work. We entered into the Enemydown Packard Bell cup where the winners got a Packard Bell Gaming PC each (i really could of done with that!). We got some good results and played some good teams which is what we where mainly hoping for. Here is the results of So-Gaming in the ED Packard Bell Tournament: Round1 - So. 20 - 10 Uknown team (now folded) Round2 - So. Default Win Round3 - So. 21 - 9 gK.ip^ Round3 - So. 21 - 9 |WFM| Round4 - So. 26 - 4 |3MC| Round5 - So. 4 - 16 eSuba Knockout Stages: So. 32 - 9 who? So. 20 -32 OBi We are very pleased with the results. We got many more rounds against OBi then we thought. The team is still going to keep on practising and will be improving greatly as there will be no more roster changes. The team is playing in the Enemydown CSS League 9 every Tuesday at 21:00GMT (9:00pm), we won the first game in the EDCCSL against Hostile 16-14. I'll be posting sourcetv ip's for upcoming games on the homepage so keep a look out! If you have not already please take the time to sign up (it takes seconds) and join us on the So-Gaming forums! Thanks Cash |
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Posted By Cash - 09-01-08 at 12:31 AM |
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CSProMod Released! | |
After a swift update I brought to you about this very Mod, it has finally been released and after playing it for a short while it has become more enjoyable and sufficed to it's original predictions. We have completed work on CSPromod Beta 1.02, and the version is available for download at the links at the bottom of this post. As usual, public servers are already up, hosted by Divo Networks in North America, and Game-Hosting in Europe. Please read the release notes before downloading. While we originally decided after Beta 1.01 to only post news updates when new versions were available for download, we have been listening the community's recent criticisms of this policy, and your requests for more frequent updates. We recognize the community's dissatisfaction, and from here on out will be changing our policy concerning news updates; we will provide, at the very least, a weekly update on development progress. We apologize for any frustration that may have been caused; we hope that Beta 1.02 will serve as proof of our dedication to this project and the global CS community. Enjoy! |
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Posted By shenk - 04-01-08 at 11:04 AM |
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CSProMod Update | |
Well I've put this in the CSS section as promod basically runs on the CSS graphics engine and I thought it'd be appropriate! We have completed work on CSPromod Beta 1.02, which addresses a number of bugs, provides significant additions, and also tweaks several crucial gameplay elements. Closed testing took place over the weekend with very successful results. We are now finishing up some late additions and preparing to release the version publicly. Exact information will be provided soon. The release of this update will be announced shortly, this version of the beta will contain: -Added first-person damage indicators -Fixed wall-spawn/crash bug -Maps now have 20 spawn points per side -Added buy equipment menu -Added 3D headshot "gooshes" -Rifle burst/"single-tap" spread/kick tweaked -Grenade arc, velocity, and bounce tweaked -Scoped movement speed tweaked -Death notifications are no longer offset to the right on player team switches and suicides -Death notifications no longer occur on player disconnects -Switching to the knife after firing any weapon no longer causes an immediate "stopsound" effect -Grenade bounce sounds added -Fall damage sounds added -Bomb indicator added on scoreboard (T's only) -Time after round end extended to 5 seconds -Shooting while defusing is no longer possible -Mp_restartgame now occurs immediately -Fixed AWP muzzle flash animation bug -Fixed muzzle flash animation bug on reload for all guns -Added auto-assign option to team selection menu -Priming a grenade at the end of a round no longer allows it to be thrown in freezetime of the next round -Added death notification graphic for HE grenade -Fixed AWP zoom animation bug -Name changes while dead are no longer possible So-Gaming will keep you updated on CSP and it's future releases. |
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Posted By shenk - 02-01-08 at 4:06 PM |
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cheQ Interview | |
Chez has taken the time to have a brief interview with cheQs own danceM about their move over to source and their future plans. This is an ideal opportunity to get an insight into a team moving over to CSS in the later stages of the game. |
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Posted By Memphis - 21-12-07 at 6:14 PM |
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Cash
Mark
Kitteh
Wakizashi
Sh1zzle
Squash
Eirik
